Karma

Karma

The Enlightened One

  • Mage
  • Support

Karma win rate by rank Support

RankWin ratePick rateBan rateGamesKDACS/minDamage/min
All ranks46.0%6.0%1.4%1003.721.2362
Iron–Silver40.0%3.0%0.6%152.761.4466
Gold–Emerald53.8%5.2%0.8%264.521.3351
Diamond+44.1%8.8%2.5%593.611.1340

Sampled from 1,664 ranked Solo/Duo games in the last 21 days.

Karma build Support

Core items

  1. Echoes of HeliaMoonstone Renewer53.3% win rate, 15 games
  2. Echoes of HeliaMoonstone RenewerRedemption40.0% win rate, 5 games
  3. Moonstone RenewerStaff of Flowing Water0.0% win rate, 3 games
  4. Echoes of HeliaRedemptionMoonstone Renewer0.0% win rate, 3 games

Starting items

  1. Health PotionHealth PotionStealth Ward43.9%, 66 games
  2. Health PotionHealth Potion57.1%, 14 games

Runes

  1. Summon AeryManaflow BandTranscendenceGathering StormResolveFont of LifeRevitalize62.1%, 29 games
  2. Arcane CometManaflow BandTranscendenceScorchInspirationBiscuit DeliveryCosmic Insight57.1%, 7 games

Summoner spells

  1. FlashHeal47.1%, 85 games
  2. ExhaustFlash36.4%, 11 games

Skill max order

  1. Q › E › W48.0%, 50 games
  2. E › Q › W39.0%, 41 games

Karma matchups Support

Best against

  1. Janna80.0%5 games
  2. Thresh71.4%7 games
  3. Lux57.1%7 games
  4. Nautilus55.6%9 games
  5. Bard50.0%6 games

Worst against

  1. Nami0.0%5 games
  2. Lulu25.0%12 games
  3. Bard50.0%6 games
  4. Nautilus55.6%9 games
  5. Lux57.1%7 games

Karma abilities

  1. PassiveGathering Fire

    Karma's damaging abilities will reduce the cooldown of Mantra.

  2. QInner Flame

    Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.

    Cooldown 9/8/7/6/5s, cost 40/50/60/70/80

  3. WFocused Resolve

    Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.

    Cooldown 12s, cost 50/55/60/65/70

  4. EInspire

    Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.

    Cooldown 10/9.5/9/8.5/8s, cost 60/65/70/75/80

  5. RMantra

    Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

    Cooldown 40/38/36/34s

Tips for playing Karma

Playing as Karma

  • Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra's cooldown and stay on the offensive.
  • When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target.
  • Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times.

Playing against Karma

  • Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.
  • Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.
  • Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.

Karma lore

No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.