Janna

Janna

The Storm's Fury

  • Support
  • Mage

Janna win rate by rank Support

RankWin ratePick rateBan rateGamesKDACS/minDamage/min
All ranks46.4%6.0%3.4%694.400.9290
Iron–Silver25.0%1.2%0.3%45.470.7377
Gold–Emerald66.7%4.3%0.6%154.760.8307
Diamond+42.0%10.8%7.8%504.210.9278

Sampled from 1,150 ranked Solo/Duo games in the last 21 days.

Janna build Support

Core items

  1. Moonstone RenewerRedemption64.3% win rate, 14 games
  2. Shurelya's BattlesongMoonstone Renewer40.0% win rate, 5 games
  3. Moonstone RenewerRedemptionDawncore25.0% win rate, 4 games
  4. Moonstone RenewerMikael's Blessing33.3% win rate, 3 games

Starting items

  1. Health PotionHealth PotionStealth Ward61.8%, 34 games
  2. Health PotionHealth Potion35.3%, 17 games

Runes

  1. Summon AeryManaflow BandCelerityGathering StormResolveFont of LifeRevitalize44.0%, 25 games
  2. Summon AeryManaflow BandCelerityScorchDominationCheap ShotRelentless Hunter47.1%, 17 games

Summoner spells

  1. FlashHeal46.9%, 64 games
  2. ExhaustFlash50.0%, 4 games

Skill max order

  1. W › E › Q37.5%, 32 games
  2. E › W › Q53.1%, 32 games

Janna matchups Support

Best against

  1. Thresh33.3%9 games
  2. Karma20.0%5 games
  3. Nautilus16.7%6 games

Worst against

  1. Nautilus16.7%6 games
  2. Karma20.0%5 games
  3. Thresh33.3%9 games

Janna abilities

  1. PassiveTailwind

    Janna's allies gain Move Speed moving towards her. Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.

  2. QHowling Gale

    By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

    Cooldown 14s, cost 90/95/100/105/110

  3. WZephyr

    Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.

    Cooldown 8/7.5/7/6.5/6s, cost 50/55/60/65/70

  4. EEye Of The Storm

    Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

    Cooldown 16/15/14/13/12s, cost 70/75/80/85/90

  5. RMonsoon

    Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

    Cooldown 130/115/100s, cost 100

Tips for playing Janna

Playing as Janna

  • Eye of the Storm can be used on allied turrets.
  • Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
  • Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.

Playing against Janna

  • Save an interrupt ability for when Janna uses her ultimate.
  • Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
  • Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.

Janna lore

Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.