Bard
The Wandering Caretaker
Bard win rate by rank Support
| Rank | Win rate | Pick rate | Ban rate | Games | KDA | CS/min | Damage/min |
|---|---|---|---|---|---|---|---|
| All ranks | 48.6% | 4.7% | 4.7% | 70 | 4.99 | 0.9 | 446 |
| Iron–Silver | 60.0% | 1.1% | 0.4% | 5 | 2.95 | 1.1 | 321 |
| Gold–Emerald | 53.3% | 3.3% | 1.8% | 15 | 5.07 | 1.0 | 462 |
| Diamond+ | 46.0% | 8.4% | 10.1% | 50 | 5.17 | 0.9 | 454 |
Sampled from 1,495 ranked Solo/Duo games in the last 21 days.
Bard build Support
Core items

60.0% win rate, 5 games

80.0% win rate, 5 games
75.0% win rate, 4 games
25.0% win rate, 4 games
Starting items


58.6%, 29 games
53.3%, 15 games
Runes






58.3%, 12 games





33.3%, 9 games
Summoner spells

55.9%, 34 games
34.5%, 29 games
Skill max order
- Q › W › E46.3%, 67 games
- Q › E › W100.0%, 3 games
Bard matchups Support
Bard abilities

PassiveTraveler's Call
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit. Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

QCosmic Binding
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
Cooldown 11/10/9/8/7s, cost 60

WCaretaker's Shrine
Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
Cooldown 0s, cost 70

EMagical Journey
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
Cooldown 22/20.5/19/17.5/16s, cost 30

RTempered Fate
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
Cooldown 110/95/80s, cost 100
Tips for playing Bard
Playing as Bard
- It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
- Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
- Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
Playing against Bard
- Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
- You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
- Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!
Bard lore
A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.