Funkeeper's typical Jungle game in Ranked Solo/Duo next to players from Iron to Challenger and next to their lane opponents.
Versus Rank Benchmarks
Funkeeper's typical Jungle game: the median of the last 12 Ranked Solo/Duo games as Jungle (8W 4L), so a single unusual game doesn't skew it. Dots mark each rank's median, the band is the middle half of Emerald players, and the diamond is Funkeeper.
CS per minute7.1
Better than 59% of Emerald Jungle players (median 6.8)
Better than 44% of Master Jungle players (median 7.2)
At Diamond level
Gold per minute463
Better than 53% of Emerald Jungle players (median 452)
Better than 49% of Master Jungle players (median 464)
At Challenger level
Damage per minute870
Better than 69% of Emerald Jungle players (median 706)
Better than 68% of Master Jungle players (median 712)
At Challenger level
Kill participation48%
Better than 43% of Emerald Jungle players (median 50%)
Better than 40% of Master Jungle players (median 53%)
At Silver level
Share of team damage19%
Better than 50% of Emerald Jungle players (median 19%)
Better than 46% of Master Jungle players (median 20%)
At Gold level
Vision score per minute1.05
Better than 71% of Emerald Jungle players (median 0.87)
Better than 66% of Master Jungle players (median 0.91)
At Challenger level
KDA ratio3.00
Better than 58% of Emerald Jungle players (median 2.63)
Better than 50% of Master Jungle players (median 3.00)
At Challenger level
Deaths6
Better than 57% of Emerald Jungle players (median 6)
Better than 51% of Master Jungle players (median 6)
At Master level
Solo kills2
Better than 62% of Emerald Jungle players (median 1)
Better than 69% of Master Jungle players (median 1)
At Challenger level
Control wards placed0
Better than 23% of Emerald Jungle players (median 1)
Better than 21% of Master Jungle players (median 1)
At Gold level
Skillshots hit15
Better than 56% of Emerald Jungle players (median 12)
Better than 52% of Master Jungle players (median 14)
At Challenger level
Skillshots dodged31
Better than 72% of Emerald Jungle players (median 19)
Better than 72% of Master Jungle players (median 18)
At Challenger level
Versus Lane Opponents
Funkeeper against the players they faced in lane, from the same 12 games. Each side shows the typical (median) game.
Games won
8/12
More gold than opponent
8/12
More CS than opponent
7/12
More damage than opponent
6/12
Funkeeper
Typical Jungle game
vs
Ø
Lane opponents
Typical opponent game
Funkeeper: 7.1CS per minuteLane opponents: 6.2Funkeeper ahead.
Funkeeper: 463Gold per minuteLane opponents: 405Funkeeper ahead.
Funkeeper: 870Damage per minuteLane opponents: 604Funkeeper ahead.