bipolar's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: bipolar#LLLL (Thresh)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute0.8
Better than 20% of Gold Support players (median 1.2)
Better than 27% of Diamond Support players (median 1.0)
Below the Iron median
Gold per minute272
Better than 15% of Gold Support players (median 317)
Better than 19% of Diamond Support players (median 310)
Below the Iron median
Damage per minute271
Better than 20% of Gold Support players (median 430)
Better than 32% of Diamond Support players (median 336)
Below the Iron median
Kill participation56%
Better than 64% of Gold Support players (median 50%)
Better than 52% of Diamond Support players (median 55%)
At Diamond level
Share of team damage11%
Better than 43% of Gold Support players (median 12%)
Better than 62% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute3.20
Better than 93% of Gold Support players (median 2.31)
Better than 84% of Diamond Support players (median 2.64)
At Challenger level
KDA ratio1.43
Better than 23% of Gold Support players (median 2.43)
Better than 22% of Diamond Support players (median 2.65)
Below the Iron median
Deaths7
Better than 48% of Gold Support players (median 7)
Better than 43% of Diamond Support players (median 6)
At Platinum level
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed3
Better than 55% of Gold Support players (median 3)
Better than 39% of Diamond Support players (median 4)
At Platinum level
Skillshots hit19
Better than 30% of Gold Support players (median 26)
Better than 34% of Diamond Support players (median 25)
Below the Iron median
Skillshots dodged1
Better than 1% of Gold Support players (median 25)
Better than 1% of Diamond Support players (median 24)