Monkeyjutsu's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: Monkeyjutsu#EUW (Maokai)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute0.7
Better than 14% of Gold Support players (median 1.2)
Better than 17% of Diamond Support players (median 1.0)
Below the Iron median
Gold per minute451
Better than 98% of Gold Support players (median 317)
Better than 99% of Diamond Support players (median 310)
At Challenger level
Damage per minute795
Better than 88% of Gold Support players (median 430)
Better than 93% of Diamond Support players (median 336)
At Challenger level
Kill participation76%
Better than 97% of Gold Support players (median 50%)
Better than 95% of Diamond Support players (median 55%)
At Challenger level
Share of team damage18%
Better than 81% of Gold Support players (median 12%)
Better than 91% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute0.82
Better than 2% of Gold Support players (median 2.31)
Better than 1% of Diamond Support players (median 2.64)
Below the Iron median
KDA ratio5.67
Better than 85% of Gold Support players (median 2.43)
Better than 79% of Diamond Support players (median 2.65)
At Challenger level
Deaths6
Better than 61% of Gold Support players (median 7)
Better than 55% of Diamond Support players (median 6)
At Challenger level
Solo kills1
Better than 83% of Gold Support players (median 0)
Better than 88% of Diamond Support players (median 0)
At Challenger level
Control wards placed0
Better than 10% of Gold Support players (median 3)
Better than 4% of Diamond Support players (median 4)
At Iron level
Skillshots hit25
Better than 46% of Gold Support players (median 26)
Better than 51% of Diamond Support players (median 25)
At Challenger level
Skillshots dodged27
Better than 56% of Gold Support players (median 25)
Better than 56% of Diamond Support players (median 24)