GETCGETCGETC's numbers from this game next to Jungle players from Iron to Challenger.
Versus rank benchmarks: GETCGETCGETC#EUW (Lillia)
Jungle players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute6.8
Better than 62% of Gold Jungle players (median 6.5)
Better than 44% of Diamond Jungle players (median 7.0)
At Platinum level
Gold per minute342
Better than 6% of Gold Jungle players (median 438)
Better than 4% of Diamond Jungle players (median 459)
Below the Iron median
Damage per minute557
Better than 34% of Gold Jungle players (median 671)
Better than 25% of Diamond Jungle players (median 723)
Below the Iron median
Kill participation40%
Better than 32% of Gold Jungle players (median 47%)
Better than 22% of Diamond Jungle players (median 50%)
Below the Iron median
Share of team damage18%
Better than 49% of Gold Jungle players (median 18%)
Better than 38% of Diamond Jungle players (median 19%)
At Bronze level
Vision score per minute0.44
Better than 5% of Gold Jungle players (median 0.86)
Better than 5% of Diamond Jungle players (median 0.85)
Below the Iron median
KDA ratio0.80
Better than 6% of Gold Jungle players (median 2.56)
Better than 6% of Diamond Jungle players (median 2.75)
Below the Iron median
Deaths5
Better than 65% of Gold Jungle players (median 6)
Better than 59% of Diamond Jungle players (median 6)
At Challenger level
Solo kills1
Better than 46% of Gold Jungle players (median 1)
Better than 52% of Diamond Jungle players (median 1)
At Challenger level
Control wards placed0
Better than 27% of Gold Jungle players (median 0)
Better than 23% of Diamond Jungle players (median 1)
At Emerald level
Skillshots hit11
Better than 53% of Gold Jungle players (median 9)
Better than 44% of Diamond Jungle players (median 15)
At Gold level
Skillshots dodged52
Better than 84% of Gold Jungle players (median 21)
Better than 86% of Diamond Jungle players (median 20)