sle22's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: sle22#EUW (Blitzcrank)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.6
Better than 70% of Gold Support players (median 1.2)
Better than 86% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute305
Better than 40% of Gold Support players (median 317)
Better than 46% of Diamond Support players (median 310)
Below the Iron median
Damage per minute418
Better than 48% of Gold Support players (median 430)
Better than 69% of Diamond Support players (median 336)
At Challenger level
Kill participation59%
Better than 74% of Gold Support players (median 50%)
Better than 61% of Diamond Support players (median 55%)
At Challenger level
Share of team damage12%
Better than 52% of Gold Support players (median 12%)
Better than 73% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute2.11
Better than 37% of Gold Support players (median 2.31)
Better than 18% of Diamond Support players (median 2.64)
At Silver level
KDA ratio2.67
Better than 56% of Gold Support players (median 2.43)
Better than 50% of Diamond Support players (median 2.65)
At Challenger level
Deaths6
Better than 61% of Gold Support players (median 7)
Better than 55% of Diamond Support players (median 6)
At Challenger level
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed1
Better than 27% of Gold Support players (median 3)
Better than 15% of Diamond Support players (median 4)
At Bronze level
Skillshots hit13
Better than 18% of Gold Support players (median 26)
Better than 20% of Diamond Support players (median 25)
Below the Iron median
Skillshots dodged22
Better than 43% of Gold Support players (median 25)
Better than 46% of Diamond Support players (median 24)