GojoCarry's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: GojoCarry#001 (Lulu)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute0.8
Better than 17% of Gold Support players (median 1.2)
Better than 23% of Diamond Support players (median 1.0)
Below the Iron median
Gold per minute264
Better than 10% of Gold Support players (median 317)
Better than 14% of Diamond Support players (median 310)
Below the Iron median
Damage per minute155
Better than 2% of Gold Support players (median 430)
Better than 5% of Diamond Support players (median 336)
Below the Iron median
Kill participation30%
Better than 6% of Gold Support players (median 50%)
Better than 3% of Diamond Support players (median 55%)
Below the Iron median
Share of team damage5%
Better than 7% of Gold Support players (median 12%)
Better than 11% of Diamond Support players (median 9%)
Below the Iron median
Vision score per minute3.47
Better than 97% of Gold Support players (median 2.31)
Better than 93% of Diamond Support players (median 2.64)
At Challenger level
KDA ratio1.00
Better than 9% of Gold Support players (median 2.43)
Better than 10% of Diamond Support players (median 2.65)
Below the Iron median
Deaths8
Better than 36% of Gold Support players (median 7)
Better than 32% of Diamond Support players (median 6)
Below the Iron median
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed3
Better than 55% of Gold Support players (median 3)
Better than 39% of Diamond Support players (median 4)
At Platinum level
Skillshots hit35
Better than 65% of Gold Support players (median 26)
Better than 69% of Diamond Support players (median 25)
At Challenger level
Skillshots dodged29
Better than 59% of Gold Support players (median 25)
Better than 60% of Diamond Support players (median 24)