Misfortune's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: Misfortune#EUW (Sona)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute0.7
Better than 12% of Gold Support players (median 1.2)
Better than 15% of Diamond Support players (median 1.0)
Below the Iron median
Gold per minute360
Better than 80% of Gold Support players (median 317)
Better than 85% of Diamond Support players (median 310)
At Challenger level
Damage per minute350
Better than 38% of Gold Support players (median 430)
Better than 55% of Diamond Support players (median 336)
At Challenger level
Kill participation67%
Better than 89% of Gold Support players (median 50%)
Better than 82% of Diamond Support players (median 55%)
At Challenger level
Share of team damage10%
Better than 36% of Gold Support players (median 12%)
Better than 54% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute2.66
Better than 72% of Gold Support players (median 2.31)
Better than 52% of Diamond Support players (median 2.64)
At Diamond level
KDA ratio2.20
Better than 44% of Gold Support players (median 2.43)
Better than 42% of Diamond Support players (median 2.65)
Below the Iron median
Deaths10
Better than 17% of Gold Support players (median 7)
Better than 16% of Diamond Support players (median 6)
Below the Iron median
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed5
Better than 76% of Gold Support players (median 3)
Better than 62% of Diamond Support players (median 4)
At Challenger level
Skillshots hit6
Better than 12% of Gold Support players (median 26)
Better than 11% of Diamond Support players (median 25)
Below the Iron median
Skillshots dodged5
Better than 6% of Gold Support players (median 25)
Better than 6% of Diamond Support players (median 24)