Stay's numbers from this game next to Top players from Iron to Challenger.
Versus rank benchmarks: Stay#TFT (Yorick)
Top players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute7.6
Better than 78% of Gold Top players (median 6.7)
Better than 62% of Diamond Top players (median 7.3)
At Master level
Gold per minute342
Better than 19% of Gold Top players (median 406)
Better than 14% of Diamond Top players (median 416)
Below the Iron median
Damage per minute294
Better than 2% of Gold Top players (median 816)
Better than 2% of Diamond Top players (median 785)
Below the Iron median
Kill participation27%
Better than 27% of Gold Top players (median 35%)
Better than 29% of Diamond Top players (median 35%)
Below the Iron median
Share of team damage16%
Better than 17% of Gold Top players (median 22%)
Better than 20% of Diamond Top players (median 22%)
Below the Iron median
Vision score per minute0.99
Better than 82% of Gold Top players (median 0.79)
Better than 84% of Diamond Top players (median 0.77)
At Challenger level
KDA ratio0.75
Better than 15% of Gold Top players (median 1.78)
Better than 17% of Diamond Top players (median 1.75)
Below the Iron median
Deaths4
Better than 80% of Gold Top players (median 7)
Better than 78% of Diamond Top players (median 7)
At Challenger level
Solo kills2
Better than 43% of Gold Top players (median 2)
Better than 49% of Diamond Top players (median 2)
At Challenger level
Control wards placed1
Better than 86% of Gold Top players (median 0)
Better than 85% of Diamond Top players (median 0)
At Challenger level
Skillshots hit3
Better than 53% of Gold Top players (median 0)
Better than 47% of Diamond Top players (median 7)
At Platinum level
Skillshots dodged5
Better than 15% of Gold Top players (median 18)
Better than 11% of Diamond Top players (median 19)