TheMainThresh64's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: TheMainThresh64#EUW (Thresh)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.2
Better than 50% of Gold Support players (median 1.2)
Better than 66% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute320
Better than 53% of Gold Support players (median 317)
Better than 57% of Diamond Support players (median 310)
At Challenger level
Damage per minute300
Better than 28% of Gold Support players (median 430)
Better than 39% of Diamond Support players (median 336)
Below the Iron median
Kill participation40%
Better than 20% of Gold Support players (median 50%)
Better than 12% of Diamond Support players (median 55%)
Below the Iron median
Share of team damage10%
Better than 40% of Gold Support players (median 12%)
Better than 59% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute2.27
Better than 48% of Gold Support players (median 2.31)
Better than 26% of Diamond Support players (median 2.64)
At Silver level
KDA ratio2.50
Better than 52% of Gold Support players (median 2.43)
Better than 48% of Diamond Support players (median 2.65)
At Gold level
Deaths4
Better than 80% of Gold Support players (median 7)
Better than 76% of Diamond Support players (median 6)
At Challenger level
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed1
Better than 27% of Gold Support players (median 3)
Better than 15% of Diamond Support players (median 4)
At Bronze level
Skillshots hit12
Better than 16% of Gold Support players (median 26)
Better than 18% of Diamond Support players (median 25)
Below the Iron median
Skillshots dodged15
Better than 28% of Gold Support players (median 25)
Better than 28% of Diamond Support players (median 24)