Misfortune's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: Misfortune#EUW (Sona)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.0
Better than 33% of Gold Support players (median 1.2)
Better than 48% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute268
Better than 13% of Gold Support players (median 317)
Better than 17% of Diamond Support players (median 310)
Below the Iron median
Damage per minute294
Better than 27% of Gold Support players (median 430)
Better than 38% of Diamond Support players (median 336)
Below the Iron median
Kill participation58%
Better than 71% of Gold Support players (median 50%)
Better than 58% of Diamond Support players (median 55%)
At Master level
Share of team damage10%
Better than 38% of Gold Support players (median 12%)
Better than 56% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute2.98
Better than 87% of Gold Support players (median 2.31)
Better than 74% of Diamond Support players (median 2.64)
At Challenger level
KDA ratio1.22
Better than 16% of Gold Support players (median 2.43)
Better than 16% of Diamond Support players (median 2.65)
Below the Iron median
Deaths9
Better than 26% of Gold Support players (median 7)
Better than 23% of Diamond Support players (median 6)
Below the Iron median
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed5
Better than 76% of Gold Support players (median 3)
Better than 62% of Diamond Support players (median 4)
At Challenger level
Skillshots hit12
Better than 16% of Gold Support players (median 26)
Better than 18% of Diamond Support players (median 25)
Below the Iron median
Skillshots dodged21
Better than 40% of Gold Support players (median 25)
Better than 44% of Diamond Support players (median 24)