SwiftGuard's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: SwiftGuard#EUW (Brand)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.1
Better than 45% of Gold Support players (median 1.2)
Better than 61% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute278
Better than 19% of Gold Support players (median 317)
Better than 25% of Diamond Support players (median 310)
Below the Iron median
Damage per minute907
Better than 93% of Gold Support players (median 430)
Better than 96% of Diamond Support players (median 336)
At Challenger level
Kill participation56%
Better than 64% of Gold Support players (median 50%)
Better than 52% of Diamond Support players (median 55%)
At Diamond level
Share of team damage24%
Better than 95% of Gold Support players (median 12%)
Better than 98% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute3.49
Better than 97% of Gold Support players (median 2.31)
Better than 93% of Diamond Support players (median 2.64)
At Challenger level
KDA ratio1.67
Better than 30% of Gold Support players (median 2.43)
Better than 29% of Diamond Support players (median 2.65)
Below the Iron median
Deaths6
Better than 61% of Gold Support players (median 7)
Better than 55% of Diamond Support players (median 6)
At Challenger level
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed8
Better than 92% of Gold Support players (median 3)
Better than 85% of Diamond Support players (median 4)
At Challenger level
Skillshots hit22
Better than 40% of Gold Support players (median 26)
Better than 44% of Diamond Support players (median 25)
At Challenger level
Skillshots dodged10
Better than 16% of Gold Support players (median 25)
Better than 18% of Diamond Support players (median 24)