RaveheadFire's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: RaveheadFire#EUW (Thresh)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute3.1
Better than 97% of Gold Support players (median 1.2)
Better than 99% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute249
Better than 5% of Gold Support players (median 317)
Better than 8% of Diamond Support players (median 310)
Below the Iron median
Damage per minute126
Better than 2% of Gold Support players (median 430)
Better than 2% of Diamond Support players (median 336)
Below the Iron median
Kill participation33%
Better than 10% of Gold Support players (median 50%)
Better than 5% of Diamond Support players (median 55%)
Below the Iron median
Share of team damage7%
Better than 21% of Gold Support players (median 12%)
Better than 28% of Diamond Support players (median 9%)
Below the Iron median
Vision score per minute1.19
Better than 5% of Gold Support players (median 2.31)
Better than 2% of Diamond Support players (median 2.64)
Below the Iron median
KDA ratio0.50
Better than 3% of Gold Support players (median 2.43)
Better than 2% of Diamond Support players (median 2.65)
Below the Iron median
Deaths2
Better than 93% of Gold Support players (median 7)
Better than 90% of Diamond Support players (median 6)
At Challenger level
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed0
Better than 10% of Gold Support players (median 3)
Better than 4% of Diamond Support players (median 4)
At Iron level
Skillshots hit8
Better than 13% of Gold Support players (median 26)
Better than 12% of Diamond Support players (median 25)
Below the Iron median
Skillshots dodged20
Better than 38% of Gold Support players (median 25)
Better than 42% of Diamond Support players (median 24)