SLX's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: SLX#Huntr (Thresh)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute0.4
Better than 2% of Gold Support players (median 1.2)
Better than 2% of Diamond Support players (median 1.0)
Below the Iron median
Gold per minute275
Better than 16% of Gold Support players (median 317)
Better than 22% of Diamond Support players (median 310)
Below the Iron median
Damage per minute270
Better than 20% of Gold Support players (median 430)
Better than 32% of Diamond Support players (median 336)
Below the Iron median
Kill participation59%
Better than 74% of Gold Support players (median 50%)
Better than 62% of Diamond Support players (median 55%)
At Challenger level
Share of team damage7%
Better than 17% of Gold Support players (median 12%)
Better than 25% of Diamond Support players (median 9%)
Below the Iron median
Vision score per minute2.94
Better than 85% of Gold Support players (median 2.31)
Better than 72% of Diamond Support players (median 2.64)
At Grandmaster level
KDA ratio2.44
Better than 50% of Gold Support players (median 2.43)
Better than 47% of Diamond Support players (median 2.65)
At Gold level
Deaths9
Better than 26% of Gold Support players (median 7)
Better than 23% of Diamond Support players (median 6)
Below the Iron median
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed5
Better than 76% of Gold Support players (median 3)
Better than 62% of Diamond Support players (median 4)
At Challenger level
Skillshots hit20
Better than 33% of Gold Support players (median 26)
Better than 37% of Diamond Support players (median 25)
Below the Iron median
Skillshots dodged204
Better than 99% of Gold Support players (median 25)
Better than 98% of Diamond Support players (median 24)