Oblivion's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: Oblivion#empty (Nami)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute0.6
Better than 5% of Gold Support players (median 1.2)
Better than 6% of Diamond Support players (median 1.0)
Below the Iron median
Gold per minute352
Better than 77% of Gold Support players (median 317)
Better than 81% of Diamond Support players (median 310)
At Challenger level
Damage per minute482
Better than 56% of Gold Support players (median 430)
Better than 75% of Diamond Support players (median 336)
At Challenger level
Kill participation62%
Better than 80% of Gold Support players (median 50%)
Better than 68% of Diamond Support players (median 55%)
At Challenger level
Share of team damage11%
Better than 43% of Gold Support players (median 12%)
Better than 61% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute1.95
Better than 28% of Gold Support players (median 2.31)
Better than 12% of Diamond Support players (median 2.64)
At Bronze level
KDA ratio6.17
Better than 86% of Gold Support players (median 2.43)
Better than 82% of Diamond Support players (median 2.65)
At Challenger level
Deaths6
Better than 61% of Gold Support players (median 7)
Better than 55% of Diamond Support players (median 6)
At Challenger level
Solo kills2
Better than 93% of Gold Support players (median 0)
Better than 97% of Diamond Support players (median 0)
At Challenger level
Control wards placed2
Better than 40% of Gold Support players (median 3)
Better than 27% of Diamond Support players (median 4)
At Silver level
Skillshots hit33
Better than 62% of Gold Support players (median 26)
Better than 66% of Diamond Support players (median 25)
At Challenger level
Skillshots dodged37
Better than 68% of Gold Support players (median 25)
Better than 71% of Diamond Support players (median 24)