ictdt's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: ictdt#EUW (Senna)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.3
Better than 57% of Gold Support players (median 1.2)
Better than 73% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute391
Better than 92% of Gold Support players (median 317)
Better than 94% of Diamond Support players (median 310)
At Challenger level
Damage per minute650
Better than 75% of Gold Support players (median 430)
Better than 87% of Diamond Support players (median 336)
At Challenger level
Kill participation57%
Better than 68% of Gold Support players (median 50%)
Better than 55% of Diamond Support players (median 55%)
At Master level
Share of team damage13%
Better than 55% of Gold Support players (median 12%)
Better than 76% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute2.46
Better than 60% of Gold Support players (median 2.31)
Better than 36% of Diamond Support players (median 2.64)
At Platinum level
KDA ratio3.57
Better than 72% of Gold Support players (median 2.43)
Better than 61% of Diamond Support players (median 2.65)
At Challenger level
Deaths7
Better than 48% of Gold Support players (median 7)
Better than 43% of Diamond Support players (median 6)
At Platinum level
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed4
Better than 68% of Gold Support players (median 3)
Better than 51% of Diamond Support players (median 4)
At Master level
Skillshots hit29
Better than 54% of Gold Support players (median 26)
Better than 58% of Diamond Support players (median 25)
At Challenger level
Skillshots dodged17
Better than 32% of Gold Support players (median 25)
Better than 32% of Diamond Support players (median 24)