Inconsistency's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: Inconsistency#LUL (Brand)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute2.2
Better than 86% of Gold Support players (median 1.2)
Better than 97% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute387
Better than 91% of Gold Support players (median 317)
Better than 94% of Diamond Support players (median 310)
At Challenger level
Damage per minute744
Better than 84% of Gold Support players (median 430)
Better than 91% of Diamond Support players (median 336)
At Challenger level
Kill participation51%
Better than 53% of Gold Support players (median 50%)
Better than 37% of Diamond Support players (median 55%)
At Gold level
Share of team damage19%
Better than 84% of Gold Support players (median 12%)
Better than 93% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute2.98
Better than 87% of Gold Support players (median 2.31)
Better than 74% of Diamond Support players (median 2.64)
At Challenger level
KDA ratio2.63
Better than 55% of Gold Support players (median 2.43)
Better than 50% of Diamond Support players (median 2.65)
At Challenger level
Deaths8
Better than 36% of Gold Support players (median 7)
Better than 32% of Diamond Support players (median 6)
Below the Iron median
Solo kills1
Better than 83% of Gold Support players (median 0)
Better than 88% of Diamond Support players (median 0)
At Challenger level
Control wards placed5
Better than 76% of Gold Support players (median 3)
Better than 62% of Diamond Support players (median 4)
At Challenger level
Skillshots hit19
Better than 30% of Gold Support players (median 26)
Better than 34% of Diamond Support players (median 25)
Below the Iron median
Skillshots dodged22
Better than 43% of Gold Support players (median 25)
Better than 46% of Diamond Support players (median 24)