SaneOtobite's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: SaneOtobite#EUW (Leona)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.0
Better than 32% of Gold Support players (median 1.2)
Better than 45% of Diamond Support players (median 1.0)
At Grandmaster level
Gold per minute344
Better than 72% of Gold Support players (median 317)
Better than 76% of Diamond Support players (median 310)
At Challenger level
Damage per minute467
Better than 54% of Gold Support players (median 430)
Better than 74% of Diamond Support players (median 336)
At Challenger level
Kill participation57%
Better than 68% of Gold Support players (median 50%)
Better than 55% of Diamond Support players (median 55%)
At Master level
Share of team damage11%
Better than 44% of Gold Support players (median 12%)
Better than 64% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute2.10
Better than 37% of Gold Support players (median 2.31)
Better than 18% of Diamond Support players (median 2.64)
At Silver level
KDA ratio2.50
Better than 52% of Gold Support players (median 2.43)
Better than 48% of Diamond Support players (median 2.65)
At Gold level
Deaths10
Better than 17% of Gold Support players (median 7)
Better than 16% of Diamond Support players (median 6)
Below the Iron median
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed0
Better than 10% of Gold Support players (median 3)
Better than 4% of Diamond Support players (median 4)
At Iron level
Skillshots hit29
Better than 54% of Gold Support players (median 26)
Better than 58% of Diamond Support players (median 25)
At Challenger level
Skillshots dodged7
Better than 10% of Gold Support players (median 25)
Better than 10% of Diamond Support players (median 24)