SengaLoL's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: SengaLoL#LFT (Karma)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.6
Better than 71% of Gold Support players (median 1.2)
Better than 87% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute308
Better than 42% of Gold Support players (median 317)
Better than 48% of Diamond Support players (median 310)
Below the Iron median
Damage per minute405
Better than 46% of Gold Support players (median 430)
Better than 67% of Diamond Support players (median 336)
At Challenger level
Kill participation81%
Better than 99% of Gold Support players (median 50%)
Better than 98% of Diamond Support players (median 55%)
At Challenger level
Share of team damage13%
Better than 55% of Gold Support players (median 12%)
Better than 75% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute3.97
Better than 99% of Gold Support players (median 2.31)
Better than 99% of Diamond Support players (median 2.64)
At Challenger level
KDA ratio3.40
Better than 69% of Gold Support players (median 2.43)
Better than 59% of Diamond Support players (median 2.65)
At Challenger level
Deaths5
Better than 73% of Gold Support players (median 7)
Better than 67% of Diamond Support players (median 6)
At Challenger level
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed12
Better than 98% of Gold Support players (median 3)
Better than 97% of Diamond Support players (median 4)
At Challenger level
Skillshots hit27
Better than 52% of Gold Support players (median 26)
Better than 55% of Diamond Support players (median 25)
At Challenger level
Skillshots dodged8
Better than 12% of Gold Support players (median 25)
Better than 13% of Diamond Support players (median 24)