MaybeNextTime's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: MaybeNextTime#Nah (Leona)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute0.7
Better than 9% of Gold Support players (median 1.2)
Better than 11% of Diamond Support players (median 1.0)
Below the Iron median
Gold per minute313
Better than 47% of Gold Support players (median 317)
Better than 52% of Diamond Support players (median 310)
At Challenger level
Damage per minute408
Better than 46% of Gold Support players (median 430)
Better than 68% of Diamond Support players (median 336)
At Challenger level
Kill participation58%
Better than 70% of Gold Support players (median 50%)
Better than 57% of Diamond Support players (median 55%)
At Master level
Share of team damage9%
Better than 32% of Gold Support players (median 12%)
Better than 47% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute2.30
Better than 50% of Gold Support players (median 2.31)
Better than 28% of Diamond Support players (median 2.64)
At Silver level
KDA ratio3.80
Better than 74% of Gold Support players (median 2.43)
Better than 63% of Diamond Support players (median 2.65)
At Challenger level
Deaths5
Better than 73% of Gold Support players (median 7)
Better than 67% of Diamond Support players (median 6)
At Challenger level
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed0
Better than 10% of Gold Support players (median 3)
Better than 4% of Diamond Support players (median 4)
At Iron level
Skillshots hit28
Better than 53% of Gold Support players (median 26)
Better than 56% of Diamond Support players (median 25)
At Challenger level
Skillshots dodged5
Better than 6% of Gold Support players (median 25)
Better than 6% of Diamond Support players (median 24)