Tripixx's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: Tripixx#EUW (Thresh)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.6
Better than 68% of Gold Support players (median 1.2)
Better than 85% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute326
Better than 60% of Gold Support players (median 317)
Better than 62% of Diamond Support players (median 310)
At Challenger level
Damage per minute307
Better than 30% of Gold Support players (median 430)
Better than 41% of Diamond Support players (median 336)
Below the Iron median
Kill participation31%
Better than 7% of Gold Support players (median 50%)
Better than 4% of Diamond Support players (median 55%)
Below the Iron median
Share of team damage9%
Better than 34% of Gold Support players (median 12%)
Better than 50% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute1.40
Better than 9% of Gold Support players (median 2.31)
Better than 2% of Diamond Support players (median 2.64)
Below the Iron median
KDA ratio4.00
Better than 76% of Gold Support players (median 2.43)
Better than 66% of Diamond Support players (median 2.65)
At Challenger level
Deaths2
Better than 93% of Gold Support players (median 7)
Better than 90% of Diamond Support players (median 6)
At Challenger level
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed0
Better than 10% of Gold Support players (median 3)
Better than 4% of Diamond Support players (median 4)
At Iron level
Skillshots hit11
Better than 15% of Gold Support players (median 26)
Better than 15% of Diamond Support players (median 25)
Below the Iron median
Skillshots dodged27
Better than 56% of Gold Support players (median 25)
Better than 56% of Diamond Support players (median 24)