Rising's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: Rising#RIS (Lux)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.9
Better than 82% of Gold Support players (median 1.2)
Better than 95% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute314
Better than 47% of Gold Support players (median 317)
Better than 53% of Diamond Support players (median 310)
At Challenger level
Damage per minute613
Better than 71% of Gold Support players (median 430)
Better than 85% of Diamond Support players (median 336)
At Challenger level
Kill participation48%
Better than 43% of Gold Support players (median 50%)
Better than 28% of Diamond Support players (median 55%)
At Bronze level
Share of team damage18%
Better than 80% of Gold Support players (median 12%)
Better than 91% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute1.63
Better than 15% of Gold Support players (median 2.31)
Better than 4% of Diamond Support players (median 2.64)
Below the Iron median
KDA ratio2.40
Better than 49% of Gold Support players (median 2.43)
Better than 46% of Diamond Support players (median 2.65)
At Silver level
Deaths5
Better than 73% of Gold Support players (median 7)
Better than 67% of Diamond Support players (median 6)
At Challenger level
Solo kills1
Better than 83% of Gold Support players (median 0)
Better than 88% of Diamond Support players (median 0)
At Challenger level
Control wards placed2
Better than 40% of Gold Support players (median 3)
Better than 27% of Diamond Support players (median 4)
At Silver level
Skillshots hit47
Better than 79% of Gold Support players (median 26)
Better than 79% of Diamond Support players (median 25)
At Challenger level
Skillshots dodged10
Better than 16% of Gold Support players (median 25)
Better than 18% of Diamond Support players (median 24)