Jolt's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: Jolt#EUW (Thresh)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.7
Better than 75% of Gold Support players (median 1.2)
Better than 89% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute305
Better than 40% of Gold Support players (median 317)
Better than 45% of Diamond Support players (median 310)
Below the Iron median
Damage per minute165
Better than 3% of Gold Support players (median 430)
Better than 6% of Diamond Support players (median 336)
Below the Iron median
Kill participation24%
Better than 4% of Gold Support players (median 50%)
Better than 2% of Diamond Support players (median 55%)
Below the Iron median
Share of team damage6%
Better than 8% of Gold Support players (median 12%)
Better than 12% of Diamond Support players (median 9%)
Below the Iron median
Vision score per minute2.03
Better than 32% of Gold Support players (median 2.31)
Better than 15% of Diamond Support players (median 2.64)
At Bronze level
KDA ratio9.00
Better than 92% of Gold Support players (median 2.43)
Better than 91% of Diamond Support players (median 2.65)
At Challenger level
Deaths0
Better than 99% of Gold Support players (median 7)
Better than 99% of Diamond Support players (median 6)
At Challenger level
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed0
Better than 10% of Gold Support players (median 3)
Better than 4% of Diamond Support players (median 4)
At Iron level
Skillshots hit8
Better than 13% of Gold Support players (median 26)
Better than 12% of Diamond Support players (median 25)
Below the Iron median
Skillshots dodged4
Better than 4% of Gold Support players (median 25)
Better than 4% of Diamond Support players (median 24)