StelVision's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: StelVision#EUW (Lulu)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.1
Better than 45% of Gold Support players (median 1.2)
Better than 61% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute789
Better than 99% of Gold Support players (median 317)
Better than 99% of Diamond Support players (median 310)
At Challenger level
Damage per minute1,446
Better than 99% of Gold Support players (median 430)
Better than 99% of Diamond Support players (median 336)
At Challenger level
Kill participation67%
Better than 89% of Gold Support players (median 50%)
Better than 82% of Diamond Support players (median 55%)
At Challenger level
Share of team damage23%
Better than 93% of Gold Support players (median 12%)
Better than 97% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute2.96
Better than 86% of Gold Support players (median 2.31)
Better than 73% of Diamond Support players (median 2.64)
At Grandmaster level
KDA ratio2.15
Better than 42% of Gold Support players (median 2.43)
Better than 41% of Diamond Support players (median 2.65)
Below the Iron median
Deaths13
Better than 4% of Gold Support players (median 7)
Better than 3% of Diamond Support players (median 6)
Below the Iron median
Solo kills1
Better than 83% of Gold Support players (median 0)
Better than 88% of Diamond Support players (median 0)
At Challenger level
Control wards placed0
Better than 10% of Gold Support players (median 3)
Better than 4% of Diamond Support players (median 4)
At Iron level
Skillshots hit60
Better than 87% of Gold Support players (median 26)
Better than 86% of Diamond Support players (median 25)
At Challenger level
Skillshots dodged46
Better than 75% of Gold Support players (median 25)
Better than 81% of Diamond Support players (median 24)