oTakeoo's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: oTakeoo#EUW (Thresh)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.1
Better than 41% of Gold Support players (median 1.2)
Better than 56% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute318
Better than 51% of Gold Support players (median 317)
Better than 56% of Diamond Support players (median 310)
At Challenger level
Damage per minute459
Better than 53% of Gold Support players (median 430)
Better than 73% of Diamond Support players (median 336)
At Challenger level
Kill participation57%
Better than 68% of Gold Support players (median 50%)
Better than 55% of Diamond Support players (median 55%)
At Master level
Share of team damage10%
Better than 37% of Gold Support players (median 12%)
Better than 55% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute3.11
Better than 91% of Gold Support players (median 2.31)
Better than 81% of Diamond Support players (median 2.64)
At Challenger level
KDA ratio7.25
Better than 89% of Gold Support players (median 2.43)
Better than 86% of Diamond Support players (median 2.65)
At Challenger level
Deaths4
Better than 80% of Gold Support players (median 7)
Better than 76% of Diamond Support players (median 6)
At Challenger level
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed1
Better than 27% of Gold Support players (median 3)
Better than 15% of Diamond Support players (median 4)
At Bronze level
Skillshots hit31
Better than 58% of Gold Support players (median 26)
Better than 62% of Diamond Support players (median 25)
At Challenger level
Skillshots dodged32
Better than 62% of Gold Support players (median 25)
Better than 65% of Diamond Support players (median 24)