Peace's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: Peace#MIAOU (Yuumi)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute0.4
Better than 2% of Gold Support players (median 1.2)
Better than 2% of Diamond Support players (median 1.0)
Below the Iron median
Gold per minute317
Better than 50% of Gold Support players (median 317)
Better than 55% of Diamond Support players (median 310)
At Challenger level
Damage per minute400
Better than 45% of Gold Support players (median 430)
Better than 66% of Diamond Support players (median 336)
At Challenger level
Kill participation68%
Better than 90% of Gold Support players (median 50%)
Better than 84% of Diamond Support players (median 55%)
At Challenger level
Share of team damage9%
Better than 33% of Gold Support players (median 12%)
Better than 48% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute0.47
Better than 1% of Gold Support players (median 2.31)
Better than 1% of Diamond Support players (median 2.64)
Below the Iron median
KDA ratio11.50
Better than 95% of Gold Support players (median 2.43)
Better than 94% of Diamond Support players (median 2.65)
At Challenger level
Deaths2
Better than 93% of Gold Support players (median 7)
Better than 90% of Diamond Support players (median 6)
At Challenger level
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed1
Better than 27% of Gold Support players (median 3)
Better than 15% of Diamond Support players (median 4)
At Bronze level
Skillshots hit82
Better than 92% of Gold Support players (median 26)
Better than 95% of Diamond Support players (median 25)
At Challenger level
Skillshots dodged1
Better than 1% of Gold Support players (median 25)
Better than 1% of Diamond Support players (median 24)