fall's typical Mid game in Ranked Solo/Duo next to players from Iron to Challenger and next to their lane opponents.
Versus Rank Benchmarks
fall's typical Mid game: the median of the last 1 Ranked Solo/Duo game as Mid (0W 1L), so a single unusual game doesn't skew it. Dots mark each rank's median, the band is the middle half of Diamond players, and the diamond is fall.
CS per minute7.9
Better than 68% of Diamond Mid players (median 7.3)
Better than 60% of Master Mid players (median 7.7)
At Grandmaster level
Gold per minute445
Better than 57% of Diamond Mid players (median 431)
Better than 57% of Master Mid players (median 431)
At Challenger level
Damage per minute899
Better than 53% of Diamond Mid players (median 876)
Better than 59% of Master Mid players (median 830)
At Challenger level
Kill participation46%
Better than 55% of Diamond Mid players (median 44%)
Better than 56% of Master Mid players (median 44%)
At Challenger level
Share of team damage21%
Better than 35% of Diamond Mid players (median 24%)
Better than 41% of Master Mid players (median 23%)
Below the Iron median
Vision score per minute0.62
Better than 40% of Diamond Mid players (median 0.68)
Better than 39% of Master Mid players (median 0.68)
At Iron level
KDA ratio2.71
Better than 59% of Diamond Mid players (median 2.20)
Better than 58% of Master Mid players (median 2.33)
At Challenger level
Deaths7
Better than 41% of Diamond Mid players (median 6)
Better than 32% of Master Mid players (median 5)
At Gold level
Solo kills3
Better than 68% of Diamond Mid players (median 2)
Better than 78% of Master Mid players (median 1)
At Challenger level
Control wards placed0
Better than 33% of Diamond Mid players (median 0)
Better than 32% of Master Mid players (median 0)
At Challenger level
Skillshots hit56
Better than 76% of Diamond Mid players (median 24)
Better than 73% of Master Mid players (median 29)
At Challenger level
Skillshots dodged18
Better than 38% of Diamond Mid players (median 23)
Better than 41% of Master Mid players (median 22)
Below the Iron median
Versus Lane Opponents
fall against the players they faced in lane, from the same 1 game. Each side shows the typical (median) game.
Games won
0/1
More gold than opponent
1/1
More CS than opponent
1/1
More damage than opponent
1/1
fall
Typical Mid game
vs
Ø
Lane opponents
Typical opponent game
fall: 7.9CS per minuteLane opponents: 5.1fall ahead.
fall: 445Gold per minuteLane opponents: 341fall ahead.
fall: 899Damage per minuteLane opponents: 469fall ahead.