Unity's typical Bot game in Ranked Solo/Duo next to players from Iron to Challenger and next to their lane opponents.
Versus Rank Benchmarks
Unity's typical Bot game: the median of the last 8 Ranked Solo/Duo games as Bot (4W 4L), so a single unusual game doesn't skew it. Dots mark each rank's median, the band is the middle half of Diamond players, and the diamond is Unity.
CS per minute8.1
Better than 63% of Diamond Bot players (median 7.8)
Better than 55% of Master Bot players (median 8.0)
At Master level
Gold per minute474
Better than 44% of Diamond Bot players (median 492)
Better than 40% of Master Bot players (median 498)
At Gold level
Damage per minute763
Better than 38% of Diamond Bot players (median 856)
Better than 40% of Master Bot players (median 856)
At Bronze level
Kill participation47%
Better than 48% of Diamond Bot players (median 48%)
Better than 46% of Master Bot players (median 48%)
At Emerald level
Share of team damage21%
Better than 41% of Diamond Bot players (median 23%)
Better than 38% of Master Bot players (median 24%)
At Silver level
Vision score per minute0.48
Better than 25% of Diamond Bot players (median 0.63)
Better than 24% of Master Bot players (median 0.63)
Below the Iron median
KDA ratio1.58
Better than 37% of Diamond Bot players (median 2.19)
Better than 32% of Master Bot players (median 2.21)
Below the Iron median
Deaths6
Better than 60% of Diamond Bot players (median 7)
Better than 54% of Master Bot players (median 6)
At Challenger level
Solo kills0
Better than 27% of Diamond Bot players (median 0)
Better than 27% of Master Bot players (median 0)
At Challenger level
Control wards placed0
Better than 37% of Diamond Bot players (median 0)
Better than 39% of Master Bot players (median 0)
At Challenger level
Skillshots hit27
Better than 54% of Diamond Bot players (median 25)
Better than 55% of Master Bot players (median 25)
At Challenger level
Skillshots dodged34
Better than 71% of Diamond Bot players (median 22)
Better than 68% of Master Bot players (median 23)
At Challenger level
Versus Lane Opponents
Unity against the players they faced in lane, from the same 8 games. Each side shows the typical (median) game.
Games won
4/8
More gold than opponent
4/8
More CS than opponent
4/8
More damage than opponent
2/8
Unity
Typical Bot game
vs
Ø
Lane opponents
Typical opponent game
Unity: 8.1CS per minuteLane opponents: 8.0Unity ahead.
Unity: 474Gold per minuteLane opponents: 526Lane opponents ahead.
Unity: 763Damage per minuteLane opponents: 1,045Lane opponents ahead.