UnisonRaid's typical Jungle game in Ranked Solo/Duo next to players from Iron to Challenger and next to their lane opponents.
Versus Rank Benchmarks
UnisonRaid's typical Jungle game: the median of the last 13 Ranked Solo/Duo games as Jungle (4W 9L), so a single unusual game doesn't skew it. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is UnisonRaid.
CS per minute6.3
Better than 41% of Gold Jungle players (median 6.5)
Better than 26% of Diamond Jungle players (median 7.0)
At Silver level
Gold per minute378
Better than 19% of Gold Jungle players (median 433)
Better than 13% of Diamond Jungle players (median 458)
Below the Iron median
Damage per minute436
Better than 17% of Gold Jungle players (median 667)
Better than 16% of Diamond Jungle players (median 689)
Below the Iron median
Kill participation48%
Better than 50% of Gold Jungle players (median 49%)
Better than 42% of Diamond Jungle players (median 50%)
At Silver level
Share of team damage15%
Better than 33% of Gold Jungle players (median 18%)
Better than 24% of Diamond Jungle players (median 19%)
Below the Iron median
Vision score per minute0.98
Better than 62% of Gold Jungle players (median 0.90)
Better than 69% of Diamond Jungle players (median 0.86)
At Grandmaster level
KDA ratio3.29
Better than 64% of Gold Jungle players (median 2.67)
Better than 61% of Diamond Jungle players (median 2.57)
At Challenger level
Deaths5
Better than 65% of Gold Jungle players (median 6)
Better than 58% of Diamond Jungle players (median 6)
At Challenger level
Solo kills1
Better than 47% of Gold Jungle players (median 1)
Better than 50% of Diamond Jungle players (median 1)
At Challenger level
Control wards placed2
Better than 76% of Gold Jungle players (median 0)
Better than 78% of Diamond Jungle players (median 1)
At Challenger level
Skillshots hit0
Better than 22% of Gold Jungle players (median 6)
Better than 18% of Diamond Jungle players (median 11)
At Iron level
Skillshots dodged17
Better than 40% of Gold Jungle players (median 21)
Better than 45% of Diamond Jungle players (median 18)
Below the Iron median
Versus Lane Opponents
UnisonRaid against the players they faced in lane, from the same 13 games. Each side shows the typical (median) game.
Games won
4/13
More gold than opponent
4/13
More CS than opponent
2/13
More damage than opponent
3/13
UnisonRaid
Typical Jungle game
vs
Ø
Lane opponents
Typical opponent game
UnisonRaid: 6.3CS per minuteLane opponents: 7.1Lane opponents ahead.
UnisonRaid: 378Gold per minuteLane opponents: 460Lane opponents ahead.
UnisonRaid: 436Damage per minuteLane opponents: 698Lane opponents ahead.