TimeIsWorthy's typical Mid game in Ranked Solo/Duo next to players from Iron to Challenger and next to their lane opponents.
Versus Rank Benchmarks
TimeIsWorthy's typical Mid game: the median of the last 12 Ranked Solo/Duo games as Mid (6W 6L), so a single unusual game doesn't skew it. Dots mark each rank's median, the band is the middle half of Emerald players, and the diamond is TimeIsWorthy.
CS per minute6.7
Better than 41% of Emerald Mid players (median 7.0)
Better than 22% of Master Mid players (median 7.7)
At Silver level
Gold per minute482
Better than 76% of Emerald Mid players (median 424)
Better than 74% of Master Mid players (median 429)
At Challenger level
Damage per minute1,024
Better than 69% of Emerald Mid players (median 881)
Better than 73% of Master Mid players (median 832)
At Challenger level
Kill participation48%
Better than 66% of Emerald Mid players (median 44%)
Better than 60% of Master Mid players (median 45%)
At Challenger level
Share of team damage22%
Better than 46% of Emerald Mid players (median 23%)
Better than 50% of Master Mid players (median 23%)
At Silver level
Vision score per minute0.73
Better than 60% of Emerald Mid players (median 0.67)
Better than 60% of Master Mid players (median 0.68)
At Challenger level
KDA ratio2.83
Better than 62% of Emerald Mid players (median 2.18)
Better than 60% of Master Mid players (median 2.38)
At Challenger level
Deaths7
Better than 51% of Emerald Mid players (median 7)
Better than 39% of Master Mid players (median 5)
At Emerald level
Solo kills2
Better than 53% of Emerald Mid players (median 2)
Better than 63% of Master Mid players (median 1)
At Challenger level
Control wards placed0
Better than 33% of Emerald Mid players (median 0)
Better than 31% of Master Mid players (median 0)
At Challenger level
Skillshots hit24
Better than 48% of Emerald Mid players (median 26)
Better than 47% of Master Mid players (median 26)
At Challenger level
Skillshots dodged48
Better than 81% of Emerald Mid players (median 23)
Better than 79% of Master Mid players (median 21)
At Challenger level
Versus Lane Opponents
TimeIsWorthy against the players they faced in lane, from the same 12 games. Each side shows the typical (median) game.
Games won
6/12
More gold than opponent
8/12
More CS than opponent
7/12
More damage than opponent
7/12
TimeIsWorthy
Typical Mid game
vs
Ø
Lane opponents
Typical opponent game
TimeIsWorthy: 6.7CS per minuteLane opponents: 6.7Lane opponents ahead.
TimeIsWorthy: 482Gold per minuteLane opponents: 450TimeIsWorthy ahead.
TimeIsWorthy: 1,024Damage per minuteLane opponents: 841TimeIsWorthy ahead.