MidnightVector's typical Support game in Ranked Solo/Duo next to players from Iron to Challenger and next to their lane opponents.
Versus Rank Benchmarks
MidnightVector's typical Support game: the median of the last 9 Ranked Solo/Duo games as Support (5W 4L), so a single unusual game doesn't skew it. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is MidnightVector.
CS per minute1.1
Better than 41% of Gold Support players (median 1.2)
Better than 56% of Diamond Support players (median 1.1)
At Challenger level
Gold per minute313
Better than 49% of Gold Support players (median 314)
Better than 50% of Diamond Support players (median 312)
At Grandmaster level
Damage per minute253
Better than 17% of Gold Support players (median 431)
Better than 29% of Diamond Support players (median 324)
Below the Iron median
Kill participation50%
Better than 48% of Gold Support players (median 50%)
Better than 31% of Diamond Support players (median 57%)
At Gold level
Share of team damage8%
Better than 23% of Gold Support players (median 11%)
Better than 36% of Diamond Support players (median 9%)
Below the Iron median
Vision score per minute2.42
Better than 54% of Gold Support players (median 2.37)
Better than 37% of Diamond Support players (median 2.60)
At Gold level
KDA ratio2.50
Better than 52% of Gold Support players (median 2.42)
Better than 43% of Diamond Support players (median 2.83)
At Gold level
Deaths6
Better than 61% of Gold Support players (median 7)
Better than 47% of Diamond Support players (median 6)
At Challenger level
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed2
Better than 37% of Gold Support players (median 3)
Better than 30% of Diamond Support players (median 4)
At Silver level
Skillshots hit20
Better than 34% of Gold Support players (median 26)
Better than 38% of Diamond Support players (median 25)
Below the Iron median
Skillshots dodged19
Better than 35% of Gold Support players (median 29)
Better than 48% of Diamond Support players (median 20)
Below the Iron median
Versus Lane Opponents
MidnightVector against the players they faced in lane, from the same 9 games. Each side shows the typical (median) game.
Games won
5/9
More gold than opponent
3/9
More CS than opponent
5/9
More damage than opponent
2/9
MidnightVector
Typical Support game
vs
Ø
Lane opponents
Typical opponent game
MidnightVector: 1.1CS per minuteLane opponents: 1.0MidnightVector ahead.
MidnightVector: 313Gold per minuteLane opponents: 304MidnightVector ahead.
MidnightVector: 253Damage per minuteLane opponents: 339Lane opponents ahead.