IIgothII's typical Support game in Ranked Solo/Duo next to players from Iron to Challenger and next to their lane opponents.
Versus Rank Benchmarks
IIgothII's typical Support game: the median of the last 12 Ranked Solo/Duo games as Support (10W 2L), so a single unusual game doesn't skew it. Dots mark each rank's median, the band is the middle half of Diamond players, and the diamond is IIgothII.
CS per minute1.1
Better than 61% of Diamond Support players (median 1.0)
Better than 62% of Master Support players (median 1.0)
At Challenger level
Gold per minute359
Better than 89% of Diamond Support players (median 310)
Better than 84% of Master Support players (median 309)
At Challenger level
Damage per minute393
Better than 67% of Diamond Support players (median 324)
Better than 70% of Master Support players (median 320)
At Challenger level
Kill participation65%
Better than 77% of Diamond Support players (median 56%)
Better than 69% of Master Support players (median 57%)
At Challenger level
Share of team damage9%
Better than 50% of Diamond Support players (median 9%)
Better than 50% of Master Support players (median 9%)
Below the Iron median
Vision score per minute2.61
Better than 52% of Diamond Support players (median 2.58)
Better than 44% of Master Support players (median 2.75)
At Diamond level
KDA ratio4.01
Better than 66% of Diamond Support players (median 2.86)
Better than 70% of Master Support players (median 2.82)
At Challenger level
Deaths7
Better than 45% of Diamond Support players (median 6)
Better than 47% of Master Support players (median 6)
At Gold level
Solo kills0
Better than 42% of Diamond Support players (median 0)
Better than 41% of Master Support players (median 0)
At Challenger level
Control wards placed3
Better than 44% of Diamond Support players (median 3)
Better than 33% of Master Support players (median 4)
At Diamond level
Skillshots hit0
Better than 5% of Diamond Support players (median 23)
Better than 4% of Master Support players (median 23)
Below the Iron median
Skillshots dodged29
Better than 58% of Diamond Support players (median 22)
Better than 62% of Master Support players (median 21)
At Challenger level
Versus Lane Opponents
IIgothII against the players they faced in lane, from the same 12 games. Each side shows the typical (median) game.
Games won
10/12
More gold than opponent
10/12
More CS than opponent
8/12
More damage than opponent
7/12
IIgothII
Typical Support game
vs
Ø
Lane opponents
Typical opponent game
IIgothII: 1.1CS per minuteLane opponents: 1.0IIgothII ahead.
IIgothII: 359Gold per minuteLane opponents: 295IIgothII ahead.
IIgothII: 393Damage per minuteLane opponents: 376IIgothII ahead.