FireJava's typical Top game in Ranked Solo/Duo next to players from Iron to Challenger and next to their lane opponents.
Versus Rank Benchmarks
FireJava's typical Top game: the median of the last 11 Ranked Solo/Duo games as Top (5W 6L), so a single unusual game doesn't skew it. Dots mark each rank's median, the band is the middle half of Master players, and the diamond is FireJava.
CS per minute7.7
Better than 59% of Master Top players (median 7.4)
Better than 52% of Challenger Top players (median 7.6)
At Challenger level
Gold per minute434
Better than 60% of Master Top players (median 412)
Better than 58% of Challenger Top players (median 419)
At Challenger level
Damage per minute934
Better than 70% of Master Top players (median 776)
Better than 75% of Challenger Top players (median 742)
At Challenger level
Kill participation40%
Better than 61% of Master Top players (median 36%)
Better than 57% of Challenger Top players (median 37%)
At Challenger level
Share of team damage24%
Better than 65% of Master Top players (median 22%)
Better than 66% of Challenger Top players (median 21%)
At Challenger level
Vision score per minute0.92
Better than 74% of Master Top players (median 0.78)
Better than 64% of Challenger Top players (median 0.83)
At Challenger level
KDA ratio2.10
Better than 57% of Master Top players (median 1.83)
Better than 58% of Challenger Top players (median 1.75)
At Challenger level
Deaths5
Better than 60% of Master Top players (median 6)
Better than 58% of Challenger Top players (median 6)
At Challenger level
Solo kills2
Better than 53% of Master Top players (median 2)
Better than 61% of Challenger Top players (median 1)
At Challenger level
Control wards placed0
Better than 36% of Master Top players (median 0)
Better than 30% of Challenger Top players (median 0)
At Challenger level
Skillshots hit15
Better than 58% of Master Top players (median 8)
Better than 57% of Challenger Top players (median 11)
At Challenger level
Skillshots dodged21
Better than 58% of Master Top players (median 18)
Better than 56% of Challenger Top players (median 18)
At Challenger level
Versus Lane Opponents
FireJava against the players they faced in lane, from the same 11 games. Each side shows the typical (median) game.
Games won
5/11
More gold than opponent
6/11
More CS than opponent
8/11
More damage than opponent
6/11
FireJava
Typical Top game
vs
Ø
Lane opponents
Typical opponent game
FireJava: 7.7CS per minuteLane opponents: 7.0FireJava ahead.
FireJava: 434Gold per minuteLane opponents: 383FireJava ahead.
FireJava: 934Damage per minuteLane opponents: 906FireJava ahead.