Zyra

Zyra

Rise of the Thorns

  • Mage
  • Support

Zyra win rate by rank Jungle

RankWin ratePick rateBan rateGamesKDACS/minDamage/min
All ranks53.3%0.9%2.6%154.277.9952
Iron–Silver––3.8%0–––
Gold–Emerald50.0%0.8%3.8%44.276.91,005
Diamond+54.5%1.6%0.7%114.278.2933

Sampled from 1,664 ranked Solo/Duo games in the last 21 days.

Zyra build Jungle

Core items

  1. Liandry's TormentZhonya's HourglassRylai's Crystal Scepter50.0% win rate, 2 games
  2. Liandry's TormentShadowflame0.0% win rate, 2 games
  3. Liandry's TormentRylai's Crystal ScepterShadowflame0.0% win rate, 1 game
  4. Liandry's TormentShadowflameCryptbloom0.0% win rate, 1 game

Starting items

  1. Scorchclaw Pup45.5%, 11 games
  2. Scorchclaw PupHealth PotionStealth Ward100.0%, 2 games

Runes

  1. ElectrocuteCheap ShotSixth SenseTreasure HunterPrecisionLegend: HasteCut Down25.0%, 4 games
  2. ElectrocuteCheap ShotSixth SenseTreasure HunterPrecisionCut DownLegend: Haste66.7%, 3 games

Summoner spells

  1. FlashSmite53.3%, 15 games

Skill max order

  1. Q › E › W54.5%, 11 games
  2. Q › W › E50.0%, 4 games

Zyra abilities

  1. PassiveGarden of Thorns

    Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.

  2. QDeadly Spines

    Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.

    Cooldown 7/6.5/6/5.5/5s, cost 55

  3. WRampant Growth

    Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.

    Cooldown 0s

  4. EGrasping Roots

    Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.

    Cooldown 11s, cost 70/75/80/85/90

  5. RStranglethorns

    Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.

    Cooldown 110/100/90s, cost 100

Tips for playing Zyra

Playing as Zyra

  • Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.
  • Seeds grant vision to your team.
  • Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.

Playing against Zyra

  • Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
  • Moving closer to Zyra can be a smart move if she places plants too far away from herself.
  • Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
  • Moving the fight to a different area will deprive Zyra of accumulated seeds.
  • Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.

Zyra lore

Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.