Xerath

Xerath

The Magus Ascendant

  • Mage
  • Support

Xerath win rate by rank Mid

RankWin ratePick rateBan rateGamesKDACS/minDamage/min
All ranks40.8%4.3%4.0%493.696.81,026
Iron–Silver36.8%5.5%6.7%193.835.8969
Gold–Emerald52.6%5.5%4.9%193.757.21,078
Diamond+27.3%2.4%1.3%113.387.61,033

Sampled from 1,150 ranked Solo/Duo games in the last 21 days.

Xerath build Mid

Core items

  1. Luden's EchoShadowflameRabadon's Deathcap63.6% win rate, 11 games
  2. Luden's EchoShadowflame12.5% win rate, 8 games
  3. Luden's EchoStormsurgeShadowflame25.0% win rate, 4 games
  4. Luden's EchoHorizon FocusShadowflame50.0% win rate, 4 games

Starting items

  1. Doran's RingHealth PotionHealth Potion33.3%, 30 games
  2. Doran's RingHealth PotionHealth PotionStealth Ward50.0%, 18 games

Runes

  1. Arcane CometManaflow BandTranscendenceScorchPrecisionCoup de GracePresence of Mind33.3%, 18 games
  2. First StrikeMagical FootwearBiscuit DeliveryCosmic InsightSorceryManaflow BandScorch60.0%, 5 games

Summoner spells

  1. FlashTeleport48.6%, 37 games
  2. FlashBarrier16.7%, 6 games

Skill max order

  1. Q › W › E40.4%, 47 games
  2. Q › E › W50.0%, 2 games

Xerath abilities

  1. PassiveMana Surge

    Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

  2. QArcanopulse

    Fires a long-range beam of energy, dealing magic damage to all targets hit.

    Cooldown 9/8/7/6/5s, cost 80/90/100/110/120

  3. WEye of Destruction

    Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

    Cooldown 14/13/12/11/10s, cost 80/90/100/110/120

  4. EShocking Orb

    Deals magic damage to an enemy and stuns them.

    Cooldown 13/12.5/12/11.5/11s, cost 60/65/70/75/80

  5. RRite of the Arcane

    Xerath immobilizes himself and gains numerous long-range barrages.

    Cooldown 130/115/100s, cost 100

Tips for playing Xerath

Playing as Xerath

  • It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
  • Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
  • If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.

Playing against Xerath

  • Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
  • Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
  • Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.

Xerath lore

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.