Rumble

Rumble

The Mechanized Menace

  • Fighter
  • Mage

Rumble win rate by rank Top

RankWin ratePick rateBan rateGamesKDACS/minDamage/min
All ranks45.0%1.2%0.2%202.187.51,039
Iron–Silver––0.0%0–––
Gold–Emerald40.0%1.0%0.2%51.867.41,255
Diamond+46.7%2.2%0.3%152.287.6968

Sampled from 1,664 ranked Solo/Duo games in the last 21 days.

Rumble build Top

Core items

  1. Liandry's TormentBloodletter's Curse25.0% win rate, 4 games
  2. Liandry's TormentShadowflame66.7% win rate, 3 games
  3. Liandry's TormentShadowflameZhonya's Hourglass66.7% win rate, 3 games
  4. Liandry's TormentBloodletter's CurseMorellonomicon100.0% win rate, 2 games

Starting items

  1. Doran's RingHealth PotionHealth PotionStealth Ward58.3%, 12 games
  2. Doran's RingHealth PotionHealth Potion28.6%, 7 games

Runes

  1. Deathfire TouchNimbus CloakAbsolute FocusScorchResolveBone PlatingUnflinching40.0%, 5 games
  2. Deathfire TouchNimbus CloakTranscendenceScorchInspirationTriple TonicCosmic Insight100.0%, 2 games

Summoner spells

  1. FlashIgnite43.8%, 16 games
  2. FlashTeleport50.0%, 4 games

Skill max order

  1. Q › E › W45.0%, 20 games

Rumble abilities

  1. PassiveJunkyard Titan

    Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

  2. QFlamespitter

    Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

    Cooldown 10/9/8/7/6s

  3. WScrap Shield

    Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

    Cooldown 6s

  4. EElectro Harpoon

    Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

    Cooldown 0.5s

  5. RThe Equalizer

    Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

    Cooldown 130/105/80s

Tips for playing Rumble

Playing as Rumble

  • Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
  • Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
  • If you are winning a fight you can use your ultimate to wall off an escape path.

Playing against Rumble

  • Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
  • Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
  • Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.

Rumble lore

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.