Azir
The Emperor of the Sands
Azir win rate by rank Top
| Rank | Win rate | Pick rate | Ban rate | Games | KDA | CS/min | Damage/min |
|---|---|---|---|---|---|---|---|
| All ranks | 60.0% | 0.3% | 0.3% | 5 | 2.94 | 8.1 | 976 |
| Iron–Silver | – | – | 0.8% | 0 | – | – | – |
| Gold–Emerald | 0.0% | 0.2% | 0.2% | 1 | 1.25 | 6.4 | 877 |
| Diamond+ | 75.0% | 0.6% | 0.0% | 4 | 3.36 | 8.5 | 1,001 |
Sampled from 1,664 ranked Solo/Duo games in the last 21 days.
Azir build Top
Core items


100.0% win rate, 1 game

0.0% win rate, 1 game
100.0% win rate, 1 game

0.0% win rate, 1 game
Starting items



50.0%, 2 games

50.0%, 2 games
Runes






100.0%, 1 game





0.0%, 1 game
Summoner spells

50.0%, 2 games
100.0%, 2 games
Skill max order
- W › Q › E60.0%, 5 games
Azir abilities

PassiveShurima's Legacy
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

QConquering Sands
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Cooldown 14/12/10/8/6s, cost 70/80/90/100/110

WArise!
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
Cooldown 1.5s, cost 40/35/30/25/20

EShifting Sands
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Cooldown 22/20.5/19/17.5/16s, cost 60

REmperor's Divide
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
Cooldown 120/105/90s, cost 100
Tips for playing Azir
Playing as Azir
- Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
- In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
- Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
- Be a bird!
Playing against Azir
- Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
- Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
- Try to think of Sand Soldiers as fire. Don't stand in the fire.
Azir lore
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.