Pyro Noctis's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: Pyro Noctis#EUW (Nautilus)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.4
Better than 62% of Gold Support players (median 1.2)
Better than 79% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute277
Better than 18% of Gold Support players (median 317)
Better than 24% of Diamond Support players (median 310)
Below the Iron median
Damage per minute468
Better than 54% of Gold Support players (median 430)
Better than 74% of Diamond Support players (median 336)
At Challenger level
Kill participation89%
Better than 99% of Gold Support players (median 50%)
Better than 99% of Diamond Support players (median 55%)
At Challenger level
Share of team damage23%
Better than 94% of Gold Support players (median 12%)
Better than 98% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute1.82
Better than 21% of Gold Support players (median 2.31)
Better than 9% of Diamond Support players (median 2.64)
At Iron level
KDA ratio1.33
Better than 20% of Gold Support players (median 2.43)
Better than 19% of Diamond Support players (median 2.65)
Below the Iron median
Deaths6
Better than 61% of Gold Support players (median 7)
Better than 55% of Diamond Support players (median 6)
At Challenger level
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed0
Better than 10% of Gold Support players (median 3)
Better than 4% of Diamond Support players (median 4)
At Iron level
Skillshots hit18
Better than 28% of Gold Support players (median 26)
Better than 31% of Diamond Support players (median 25)
Below the Iron median
Skillshots dodged44
Better than 74% of Gold Support players (median 25)
Better than 79% of Diamond Support players (median 24)