Why Always Teemo's numbers from this game next to Mid players from Iron to Challenger.
Versus rank benchmarks: Why Always Teemo#EUW (Lux)
Mid players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute7.1
Better than 63% of Gold Mid players (median 6.7)
Better than 42% of Diamond Mid players (median 7.3)
At Emerald level
Gold per minute453
Better than 68% of Gold Mid players (median 423)
Better than 63% of Diamond Mid players (median 433)
At Challenger level
Damage per minute1,007
Better than 64% of Gold Mid players (median 878)
Better than 64% of Diamond Mid players (median 897)
At Challenger level
Kill participation35%
Better than 28% of Gold Mid players (median 43%)
Better than 23% of Diamond Mid players (median 45%)
Below the Iron median
Share of team damage24%
Better than 56% of Gold Mid players (median 23%)
Better than 52% of Diamond Mid players (median 24%)
At Challenger level
Vision score per minute0.86
Better than 76% of Gold Mid players (median 0.69)
Better than 76% of Diamond Mid players (median 0.69)
At Challenger level
KDA ratio3.75
Better than 76% of Gold Mid players (median 2.14)
Better than 73% of Diamond Mid players (median 2.27)
At Challenger level
Deaths4
Better than 78% of Gold Mid players (median 7)
Better than 76% of Diamond Mid players (median 6)
At Challenger level
Solo kills6
Better than 88% of Gold Mid players (median 2)
Better than 94% of Diamond Mid players (median 2)
At Challenger level
Control wards placed1
Better than 76% of Gold Mid players (median 0)
Better than 77% of Diamond Mid players (median 0)
At Challenger level
Skillshots hit31
Better than 58% of Gold Mid players (median 23)
Better than 53% of Diamond Mid players (median 25)
At Challenger level
Skillshots dodged30
Better than 60% of Gold Mid players (median 24)
Better than 62% of Diamond Mid players (median 22)