Open Raise's numbers from this game next to Jungle players from Iron to Challenger.
Versus rank benchmarks: Open Raise#EUW (Lillia)
Jungle players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute6.0
Better than 34% of Gold Jungle players (median 6.5)
Better than 17% of Diamond Jungle players (median 7.0)
At Bronze level
Gold per minute474
Better than 69% of Gold Jungle players (median 438)
Better than 55% of Diamond Jungle players (median 459)
At Challenger level
Damage per minute786
Better than 64% of Gold Jungle players (median 671)
Better than 60% of Diamond Jungle players (median 723)
At Challenger level
Kill participation56%
Better than 74% of Gold Jungle players (median 47%)
Better than 64% of Diamond Jungle players (median 50%)
At Challenger level
Share of team damage25%
Better than 83% of Gold Jungle players (median 18%)
Better than 80% of Diamond Jungle players (median 19%)
At Challenger level
Vision score per minute0.65
Better than 21% of Gold Jungle players (median 0.86)
Better than 23% of Diamond Jungle players (median 0.85)
Below the Iron median
KDA ratio2.50
Better than 49% of Gold Jungle players (median 2.56)
Better than 45% of Diamond Jungle players (median 2.75)
At Silver level
Deaths6
Better than 54% of Gold Jungle players (median 6)
Better than 47% of Diamond Jungle players (median 6)
At Diamond level
Solo kills0
Better than 17% of Gold Jungle players (median 1)
Better than 17% of Diamond Jungle players (median 1)
Below the Iron median
Control wards placed2
Better than 80% of Gold Jungle players (median 0)
Better than 76% of Diamond Jungle players (median 1)
At Challenger level
Skillshots hit15
Better than 60% of Gold Jungle players (median 9)
Better than 50% of Diamond Jungle players (median 15)
At Challenger level
Skillshots dodged18
Better than 44% of Gold Jungle players (median 21)
Better than 45% of Diamond Jungle players (median 20)