fade away's numbers from this game next to Jungle players from Iron to Challenger.
Versus rank benchmarks: fade away#TIRED (Sejuani)
Jungle players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute6.2
Better than 40% of Gold Jungle players (median 6.5)
Better than 21% of Diamond Jungle players (median 7.0)
At Bronze level
Gold per minute431
Better than 46% of Gold Jungle players (median 438)
Better than 35% of Diamond Jungle players (median 459)
At Bronze level
Damage per minute572
Better than 36% of Gold Jungle players (median 671)
Better than 26% of Diamond Jungle players (median 723)
Below the Iron median
Kill participation56%
Better than 75% of Gold Jungle players (median 47%)
Better than 66% of Diamond Jungle players (median 50%)
At Challenger level
Share of team damage13%
Better than 21% of Gold Jungle players (median 18%)
Better than 14% of Diamond Jungle players (median 19%)
Below the Iron median
Vision score per minute0.56
Better than 13% of Gold Jungle players (median 0.86)
Better than 13% of Diamond Jungle players (median 0.85)
Below the Iron median
KDA ratio6.00
Better than 84% of Gold Jungle players (median 2.56)
Better than 79% of Diamond Jungle players (median 2.75)
At Challenger level
Deaths3
Better than 83% of Gold Jungle players (median 6)
Better than 80% of Diamond Jungle players (median 6)
At Challenger level
Solo kills1
Better than 46% of Gold Jungle players (median 1)
Better than 52% of Diamond Jungle players (median 1)
At Challenger level
Control wards placed0
Better than 27% of Gold Jungle players (median 0)
Better than 23% of Diamond Jungle players (median 1)
At Emerald level
Skillshots hit8
Better than 48% of Gold Jungle players (median 9)
Better than 39% of Diamond Jungle players (median 15)
At Silver level
Skillshots dodged19
Better than 47% of Gold Jungle players (median 21)
Better than 48% of Diamond Jungle players (median 20)