Int L0llia's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: Int L0llia#EUW (Seraphine)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.0
Better than 35% of Gold Support players (median 1.2)
Better than 51% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute310
Better than 44% of Gold Support players (median 317)
Better than 50% of Diamond Support players (median 310)
At Challenger level
Damage per minute438
Better than 51% of Gold Support players (median 430)
Better than 71% of Diamond Support players (median 336)
At Challenger level
Kill participation52%
Better than 55% of Gold Support players (median 50%)
Better than 41% of Diamond Support players (median 55%)
At Gold level
Share of team damage11%
Better than 43% of Gold Support players (median 12%)
Better than 63% of Diamond Support players (median 9%)
At Challenger level
Vision score per minute2.37
Better than 54% of Gold Support players (median 2.31)
Better than 31% of Diamond Support players (median 2.64)
At Gold level
KDA ratio1.83
Better than 34% of Gold Support players (median 2.43)
Better than 32% of Diamond Support players (median 2.65)
Below the Iron median
Deaths12
Better than 7% of Gold Support players (median 7)
Better than 5% of Diamond Support players (median 6)
Below the Iron median
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed4
Better than 68% of Gold Support players (median 3)
Better than 51% of Diamond Support players (median 4)
At Master level
Skillshots hit81
Better than 92% of Gold Support players (median 26)
Better than 95% of Diamond Support players (median 25)
At Challenger level
Skillshots dodged45
Better than 75% of Gold Support players (median 25)
Better than 80% of Diamond Support players (median 24)