FSK Hyper's numbers from this game next to Support players from Iron to Challenger.
Versus rank benchmarks: FSK Hyper#EUW (Blitzcrank)
Support players, based on 3,011 ranked games from the last 21 days. Dots mark each rank's median, the band is the middle half of Gold players, and the diamond is this game.
CS per minute1.1
Better than 38% of Gold Support players (median 1.2)
Better than 55% of Diamond Support players (median 1.0)
At Challenger level
Gold per minute256
Better than 7% of Gold Support players (median 317)
Better than 10% of Diamond Support players (median 310)
Below the Iron median
Damage per minute329
Better than 34% of Gold Support players (median 430)
Better than 48% of Diamond Support players (median 336)
At Challenger level
Kill participation38%
Better than 17% of Gold Support players (median 50%)
Better than 9% of Diamond Support players (median 55%)
Below the Iron median
Share of team damage8%
Better than 21% of Gold Support players (median 12%)
Better than 29% of Diamond Support players (median 9%)
Below the Iron median
Vision score per minute2.40
Better than 56% of Gold Support players (median 2.31)
Better than 32% of Diamond Support players (median 2.64)
At Gold level
KDA ratio1.30
Better than 19% of Gold Support players (median 2.43)
Better than 18% of Diamond Support players (median 2.65)
Below the Iron median
Deaths10
Better than 17% of Gold Support players (median 7)
Better than 16% of Diamond Support players (median 6)
Below the Iron median
Solo kills0
Better than 36% of Gold Support players (median 0)
Better than 40% of Diamond Support players (median 0)
At Challenger level
Control wards placed3
Better than 55% of Gold Support players (median 3)
Better than 39% of Diamond Support players (median 4)
At Platinum level
Skillshots hit19
Better than 30% of Gold Support players (median 26)
Better than 34% of Diamond Support players (median 25)
Below the Iron median
Skillshots dodged37
Better than 68% of Gold Support players (median 25)
Better than 71% of Diamond Support players (median 24)