Hecarim

Hecarim

The Shadow of War

  • Fighter
  • Tank

Hecarim win rate by rank Jungle

RankWin ratePick rateBan rateGamesKDACS/minDamage/min
All ranks59.2%4.3%7.7%494.968.0822
Iron–Silver83.3%1.7%1.7%67.986.6877
Gold–Emerald38.5%3.8%2.6%133.407.9906
Diamond+63.3%6.5%15.8%305.028.3775

Sampled from 1,150 ranked Solo/Duo games in the last 21 days.

Hecarim build Jungle

Core items

  1. Spear of ShojinDeath's DanceEndless Hunger60.0% win rate, 5 games
  2. HubrisDeath's DanceEndless Hunger50.0% win rate, 4 games
  3. HubrisAxiom ArcEndless Hunger100.0% win rate, 3 games
  4. Spear of ShojinBlack Cleaver66.7% win rate, 3 games

Starting items

  1. Gustwalker HatchlingStealth Ward55.6%, 18 games
  2. Gustwalker Hatchling78.6%, 14 games

Runes

  1. Stormraider's SurgeNimbus CloakCelerityWaterwalkingPrecisionLegend: HasteTriumph52.2%, 23 games
  2. Stormraider's SurgeNimbus CloakCelerityWaterwalkingPrecisionTriumphLegend: Haste83.3%, 12 games

Summoner spells

  1. GhostSmite59.6%, 47 games
  2. FlashSmite50.0%, 2 games

Skill max order

  1. Q › W › E59.6%, 47 games
  2. Q › E › W50.0%, 2 games

Hecarim abilities

  1. PassiveWarpath

    Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

  2. QRampage

    Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

    Cooldown 4s, cost 28/26/24/22/20

  3. WSpirit of Dread

    Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

    Cooldown 14s, cost 50/55/60/65/70

  4. EDevastating Charge

    Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

    Cooldown 20/19/18/17/16s, cost 60

  5. ROnslaught of Shadows

    Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

    Cooldown 140/120/100s, cost 100

Tips for playing Hecarim

Playing as Hecarim

  • Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
  • Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.

Playing against Hecarim

  • Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
  • Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.

Hecarim lore

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.